10 results for "configuration" in function
Returns the current build configuration (e.
Rewrites a normal engine or project path into the equivalent path inside Saved/Sandboxes/InSandboxName, used to isolate cooked or intermediate output per platform or configuration.
Returns the directory where the engine's root configuration files (BaseEngine.
Returns the axis configuration — name, range, and grid divisions — for blend parameter Index.
Returns the CDO (class default object) of the game mode class associated with this game state.
Returns the set of bones required by the current anim graph configuration.
Returns the set of bones required by the current anim graph configuration, safe to call from any thread including the animation worker thread.
Initializes the GameState actor with default settings.
Returns true if the current network mode matches Mode.
Returns the directory containing the project's root .