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16 results for "component" in class

class
UAbilitySystemComponent GameplayAbilities

The core component of the Gameplay Ability System (GAS).

class
UActorComponent Engine

The base class for all actor components.

class
UAudioComponent Engine

A scene component that plays a USoundBase asset at the component's world location with full control over volume, pitch, 3D spatialization, fade transitions, and runtime parameters.

class
UBehaviorTreeComponent AIModule

The runtime component that executes a UBehaviorTree asset.

class
UBlackboardComponent AIModule

A component that stores key-value pairs for AI decision-making.

class
UCameraComponent Engine

A component that defines a camera view.

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UCharacterMovementComponent Engine

The movement component used by ACharacter.

class
UEnhancedInputComponent EnhancedInput

The input component used with the Enhanced Input system.

class
UPrimitiveComponent Engine

The base class for all components that have a visual representation and can interact with the physics and collision systems.

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USceneComponent Engine

The base class for all components that have a position, rotation, and scale in the world.

class
USkeletalMeshComponent Engine

A component that renders a skeletal mesh and drives it with animation.

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USplineComponent Engine

A component that defines a curved path through space using Hermite spline points.

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USplineMeshComponent Engine

A static mesh component that deforms its mesh along a local spline segment, stretching or bending it between two defined points.

class
USpringArmComponent Engine

A component that maintains a fixed distance from its parent, retracting when obstructed by geometry and smoothly returning to its target length.

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UStaticMeshComponent Engine

A component that renders a static mesh asset.

class
UWidgetComponent UMG

A component that renders a UUserWidget in the 3D world.