3 results for "vfx" in function
function function function
UAnimInstance::AddNativeStateEntryBinding Engine
Binds a native C++ delegate that fires when the specified state in an animation state machine is entered.
APawn::BecomeViewTarget Engine
Called when this pawn becomes the view target of a PlayerController.
UAnimInstance::GetRelevantAnimTime Engine
Returns the current playback position in seconds of the most relevant animation sequence in the specified state.