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10 results for "umg" in function

function
USlateBlueprintLibrary::AbsoluteToViewport UMG

Converts an absolute desktop-space coordinate into both viewport pixel space and UMG viewport widget space.

function
UWidgetLayoutLibrary::GetMousePositionOnViewport UMG

Returns the current mouse cursor position in the local coordinate space of the viewport widget.

function
UWidgetLayoutLibrary::GetMousePositionScaledByDPI UMG

Returns the player controller's mouse cursor position scaled by (1/DPI).

function
UWidgetLayoutLibrary::GetViewportScale UMG

Returns the DPI scale factor currently applied to the game viewport.

function
USlateBlueprintLibrary::LocalToViewport UMG

Converts a local widget coordinate into both game-viewport pixel space and UMG viewport widget space in a single call.

function
USlateBlueprintLibrary::ScreenToViewport UMG

Converts a screen-pixel coordinate directly into UMG viewport widget space, suitable for positioning widgets added via AddToViewport at the same logical location.

function
APlayerController::SetInputMode (Game And UI) Engine

Hybrid input mode where both game input and UMG widget input are active simultaneously.

function
APlayerController::SetInputMode (Game Only) Engine

Switches input routing so that all input goes exclusively to the game (player controller and pawn) with no Slate/UMG widget focus.

function
APlayerController::SetInputMode (UI Only) Engine

Routes all input to Slate/UMG widgets only — game input (character movement, actions) is blocked entirely.

function
APlayerController::SetShowMouseCursor Engine

Shows or hides the hardware mouse cursor over the viewport.