4 results for "umg" in function
function function function function
APlayerController::SetInputMode (Game And UI) Engine
Hybrid input mode where both game input and UMG widget input are active simultaneously.
APlayerController::SetInputMode (Game Only) Engine
Switches input routing so that all input goes exclusively to the game (player controller and pawn) with no Slate/UMG widget focus.
APlayerController::SetInputMode (UI Only) Engine
Routes all input to Slate/UMG widgets only — game input (character movement, actions) is blocked entirely.
APlayerController::SetShowMouseCursor Engine
Shows or hides the hardware mouse cursor over the viewport.