14 results for "umg"
Converts an absolute desktop-space coordinate into both viewport pixel space and UMG viewport widget space.
Bindable delegate backing the Background brush property binding in the UMG Designer, letting the brush be driven from a bound function each frame.
Bindable delegate backing the border's BrushColor property binding in the UMG Designer, letting the background tint be driven from a bound function.
Bindable delegate backing the border's ContentColorAndOpacity property binding in the UMG Designer, letting the content tint be driven from a bound function instead of a static value.
Returns the current mouse cursor position in the local coordinate space of the viewport widget.
Returns the player controller's mouse cursor position scaled by (1/DPI).
Returns the DPI scale factor currently applied to the game viewport.
Converts a local widget coordinate into both game-viewport pixel space and UMG viewport widget space in a single call.
Converts a screen-pixel coordinate directly into UMG viewport widget space, suitable for positioning widgets added via AddToViewport at the same logical location.
Hybrid input mode where both game input and UMG widget input are active simultaneously.
Switches input routing so that all input goes exclusively to the game (player controller and pawn) with no Slate/UMG widget focus.
Routes all input to Slate/UMG widgets only — game input (character movement, actions) is blocked entirely.
Shows or hides the hardware mouse cursor over the viewport.
The abstract base class for all UMG widgets.