4 results for "trace" in property
The height of the pawn's eye position above the collision center, in unreal units.
Scale of the capsule's total height used for the downward trace distance when projecting a NavWalking character from the nav mesh down onto the underlying geometry.
Scale of the capsule's total height used to start the upward trace when projecting a NavWalking character from the nav mesh down onto the underlying geometry.
Speed at which the visual capsule offset interpolates toward the newly traced nav mesh projection between raycasts.