7 results for "touch" in property
Force applied to any physics object the character touches while moving, scaled by the character's current speed.
Upper bound on the force applied to physics objects the character touches, computed from TouchForceFactor.
Lower bound on the force applied to physics objects the character touches, computed from TouchForceFactor.
Delegate fired when a touch input begins over this actor while touch events are enabled in the player controller.
Delegate fired when a touch input that began over this actor is released, while touch events are enabled in the player controller.
Delegate fired when a finger moves onto this actor's touch area while a touch is already active and touch over events are enabled in the player controller.
Delegate fired when a moving finger leaves this actor's touch area while a touch is active and touch over events are enabled in the player controller.