21 results for "time" in class
Manages all gameplay timers for a UWorld instance.
Replicated actor that holds authoritative game state visible to all clients — the client-accessible counterpart to `AGameModeBase`.
The runtime instance of an Animation Blueprint, responsible for evaluating the anim graph and driving a skeletal mesh.
An animation asset that sequences animation segments into named sections, supports blend in/out, and can be played, stopped, and jumped between sections at runtime via UAnimInstance.
A scene component that plays a USoundBase asset at the component's world location with full control over volume, pitch, 3D spatialization, fade transitions, and runtime parameters.
A data asset that defines an AI's decision-making logic as a tree of composites, tasks, decorators, and services.
The runtime component that executes a UBehaviorTree asset.
A curve asset that maps time (float) to a float value via keyframed spline data.
A curve asset with four channels (R, G, B, A) that returns an FLinearColor when evaluated.
A curve asset with three float channels (X, Y, Z) that returns an FVector when evaluated.
A spreadsheet-like asset that maps FName row keys to structs inheriting from FTableRowBase.
Subsystem base class that lives for the entire lifetime of `GEngine` — from engine startup to shutdown.
A local player subsystem that manages which UInputMappingContexts are active for a player.
Subsystem base class whose lifetime matches the `UGameInstance`.
A data-only class that defines how gameplay attributes are modified: damage, healing, buffs, debuffs, and cooldowns.
Displays a Slate brush, texture, or material in the UI.
A bar that fills left-to-right (or other directions) proportionally to a 0–1 float value.
Base class for all UE subsystems — auto-instanced singletons that share the lifetime of a specific engine construct (Engine, GameInstance, World, or LocalPlayer).
A static text display widget.
The top-level game world object.
Subsystem base class tied to a single `UWorld` — created when the world initializes and destroyed when it tears down.