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12 results for "team" in function

function
AAIController::GetGenericTeamId AIModule

Returns the team ID assigned to this AI controller.

function
AAIController::SetGenericTeamId AIModule

Assigns a team ID to this AI controller, implementing the IGenericTeamAgentInterface.

function
AGameModeBase::CanSpectate Engine

Determines whether a player is allowed to spectate another specific player.

function
AGameModeBase::ChoosePlayerStart Engine

Selects the best unoccupied PlayerStart actor for a given player.

function
UKismetStringLibrary::Conv_StringToInt64 Engine

Parses a string and returns the 64-bit integer value it represents.

function
AGameModeBase::GetDefaultPawnClassForController Engine

Returns the pawn class to spawn for a given controller.

function
UKismetSystemLibrary::IsLoggedIn Engine

Returns whether the player is logged in to the platform's active online subsystem (Steam, PSN, Xbox Live, etc.

function
AGameModeBase::PlayerCanRestart Engine

Returns true if a player is currently allowed to respawn.

function
AAIController::PostInitializeComponents AIModule

Called after all components are initialized.

function
AGameModeBase::RestartPlayer Engine

Finds a player start, spawns the default pawn, and possesses it — the full respawn flow in a single call.

function
AGameModeBase::RestartPlayerAtTransform Engine

Spawns or respawns a player's pawn at a specific world transform instead of at a player start actor.

function
AAIController::ShouldSyncBlackboardWith AIModule

Called by the Blackboard system to determine whether this controller permits data synchronization from another UBlackboardComponent.