9 results for "targeting"
Returns a reference to the multicast delegate that fires when the client replicates a targeting cancellation for the given ability/prediction-key pair.
Returns (and creates if absent) the multicast delegate that fires when replicated target data arrives for a specific ability/prediction-key pair.
Returns whether the global AI-ignore-players flag is currently set.
Cancels pending ability target data and fires any registered cancel callbacks for the given ability/prediction-key pair.
Stores the incoming target data and fires the TargetDataSet delegate so ability tasks waiting on target data can proceed.
Decomposes a world-space direction vector into Azimuth and Elevation angles expressed relative to a given reference frame.
Returns the actor the player's camera is currently targeting.
Reliable server RPC that sends confirmed targeting data from the client to the server.
Reliable server RPC that notifies the server the player cancelled targeting.