RealDocs

9 results for "targeting"

function
UAbilitySystemComponent::AbilityTargetDataCancelledDelegate GameplayAbilities

Returns a reference to the multicast delegate that fires when the client replicates a targeting cancellation for the given ability/prediction-key pair.

function
UAbilitySystemComponent::AbilityTargetDataSetDelegate GameplayAbilities

Returns (and creates if absent) the multicast delegate that fires when replicated target data arrives for a specific ability/prediction-key pair.

function
AAIController::AreAIIgnoringPlayers AIModule

Returns whether the global AI-ignore-players flag is currently set.

function
UAbilitySystemComponent::CancelAbilityTargetData GameplayAbilities

Cancels pending ability target data and fires any registered cancel callbacks for the given ability/prediction-key pair.

function
UAbilitySystemComponent::ConfirmAbilityTargetData GameplayAbilities

Stores the incoming target data and fires the TargetDataSet delegate so ability tasks waiting on target data can proceed.

function
UKismetMathLibrary::GetAzimuthAndElevation Engine

Decomposes a world-space direction vector into Azimuth and Elevation angles expressed relative to a given reference frame.

function
APlayerController::GetViewTarget Engine

Returns the actor the player's camera is currently targeting.

function
UAbilitySystemComponent::ServerSetReplicatedTargetData GameplayAbilities

Reliable server RPC that sends confirmed targeting data from the client to the server.

function
UAbilitySystemComponent::ServerSetReplicatedTargetDataCancelled GameplayAbilities

Reliable server RPC that notifies the server the player cancelled targeting.