7 results for "subsystem" in class
class class class class class class class
UEngineSubsystem Engine
Subsystem base class that lives for the entire lifetime of `GEngine` — from engine startup to shutdown.
UEnhancedInputLocalPlayerSubsystem EnhancedInput
A local player subsystem that manages which UInputMappingContexts are active for a player.
UGameInstanceSubsystem Engine
Subsystem base class whose lifetime matches the `UGameInstance`.
ULocalPlayerSubsystem Engine
Subsystem base class scoped to a `ULocalPlayer`.
USubsystem Engine
Base class for all UE subsystems — auto-instanced singletons that share the lifetime of a specific engine construct (Engine, GameInstance, World, or LocalPlayer).
UWorldSubsystem Engine
Subsystem base class tied to a single `UWorld` — created when the world initializes and destroyed when it tears down.
UNavigationSystemV1 NavigationSystem
The primary navigation subsystem that manages NavMesh generation, path queries, and agent navigation.