8 results for "split-screen"
Adds the widget to the player-owned screen layer rather than the global viewport.
Specifies which local player (if any) automatically possesses this pawn when the level starts or the pawn is spawned.
Creates a new local player and optionally spawns a PlayerController for it, used for local multiplayer (split-screen) scenarios.
Returns the FGeometry of the player-screen widget container for a specific player.
Returns true if this actor's owner chain leads to a locally controlled player controller on the current machine.
Removes a local player from the game, cleaning up their PlayerController and optionally their pawn.
Assigns a physical controller device ID to a local PlayerController, used when remapping which gamepad drives which player in split-screen games.
Subsystem base class scoped to a `ULocalPlayer`.