15 results for "spatial" in function
Returns the name of the currently active audio spatialization plugin for the world's audio device.
Returns the names of all audio spatialization plugins that are loaded and available in the current session.
Switches the active audio spatialization plugin at runtime to the one identified by name.
Creates a non-spatialized, non-attenuated UAudioComponent without immediately starting playback, useful when you need to configure the component before playing.
Computes an axis-aligned bounding box (AABB) for this actor and outputs it as a center origin and half-extents.
Plays a UDialogueWave at 2D (non-spatialized) volume, suitable for UI or cinematic dialogue where positional audio is not needed.
Plays a UDialogueWave at a fixed world location with spatialization and attenuation.
Plays a non-spatialized (2D) sound that is not affected by the listener's position or orientation.
Sets the collision enabled state on the component.
Creates and plays a 2D (non-spatialized) UAudioComponent for a UDialogueWave, returning the component for runtime control such as stopping or fading.
Spawns a spatialized UAudioComponent for a UDialogueWave at a fixed world position, begins playback, and returns the component for runtime control.
Spawns an audio component that plays a non-spatialized (2D) sound with no attenuation.
Spawns a spatialized audio component at a fixed world location and begins playback immediately.
Spawns a spatialized UAudioComponent attached to a scene component so it follows it through the world.
Returns the Euclidean length of the XYZ components of a FVector4, ignoring the W element entirely.