4 results for "spatial" in class
A scene component that plays a USoundBase asset at the component's world location with full control over volume, pitch, 3D spatialization, fade transitions, and runtime parameters.
A data asset wrapping FSoundAttenuationSettings that controls how a sound's volume, spatialization, air absorption, reverb send, and occlusion change with listener distance.
A component that defines a curved path through space using Hermite spline points.
Subsystem base class tied to a single `UWorld` — created when the world initializes and destroyed when it tears down.