8 results for "singleton"
Registers a delegate to run once the AssetManager singleton has been created, invoking it immediately if the singleton already exists.
Returns the current global AssetManager singleton.
Returns a reference to the statically-allocated empty FText singleton, avoiding heap allocation for the common case of an empty text value.
Returns the current AssetManager singleton if it has already been constructed, or nullptr otherwise.
Returns the FStreamableManager instance owned by the AssetManager singleton, which the AssetManager uses internally for all primary asset streaming.
Returns true once the global AssetManager singleton has been constructed.
The engine singleton that manages primary asset discovery, async loading, bundle state, and chunked DLC.
Base class for all UE subsystems — auto-instanced singletons that share the lifetime of a specific engine construct (Engine, GameInstance, World, or LocalPlayer).