3 results for "singleton"
function class class
FText::GetEmpty Core
Returns a reference to the statically-allocated empty FText singleton, avoiding heap allocation for the common case of an empty text value.
UAssetManager Engine
The engine singleton that manages primary asset discovery, async loading, bundle state, and chunked DLC.
USubsystem Engine
Base class for all UE subsystems — auto-instanced singletons that share the lifetime of a specific engine construct (Engine, GameInstance, World, or LocalPlayer).