5 results for "shake"
Triggers a camera shake for all local players whose cameras are within OuterRadius of the Epicenter.
Interpolates a float from Current toward Target using a physically-based spring-damper model, driven by SpringState which persists velocity and previous-target data across calls.
Returns the APlayerCameraManager for the player controller at the given index.
Called server-side to reinitialize a player who survived seamless travel into the new level.
Tells the net driver whether the owning connection should switch from the initial long connect timeout to the shorter gameplay timeout value.