3 results for "server" in class
class class class
AGameModeBase Engine
Server-only actor that defines the rules of the game: which pawn class to spawn, how players log in and respawn, and game flow.
AGameStateBase Engine
Replicated actor that holds authoritative game state visible to all clients — the client-accessible counterpart to `AGameModeBase`.
APlayerState Engine
Created for every player on a server (or in a standalone game) and replicated to all clients.