9 results for "scale" in property
Scale in absolute space, equivalent to the scale component of the accumulated layout transform.
Controls how this component's scale is handled when it auto-attaches to AutoAttachParent, if bAutoManageAttachment is true.
Multiplier applied to gravity for this character.
Scale of the capsule's total height used for the downward trace distance when projecting a NavWalking character from the nav mesh down onto the underlying geometry.
Scale of the capsule's total height used to start the upward trace when projecting a NavWalking character from the nav mesh down onto the underlying geometry.
Multiplier applied to the downward force this character exerts on physics objects it stands on, derived from the character's Mass and gravity.
Cached combined play rate (montage rate scale times global rate scale) used to derive PlayRate and DeltaMove without recomputing it every sub-step.
The eye height (in unscaled units from the bottom of the capsule) used when the character is crouched.
Capsule half-height to use while the character is crouched, before any component scale is applied.