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9 results for "scale" in property

property
FGeometry::Scale SlateCore deprecated

Scale in absolute space, equivalent to the scale component of the accumulated layout transform.

property
UAudioComponent::AutoAttachScaleRule Engine

Controls how this component's scale is handled when it auto-attaches to AutoAttachParent, if bAutoManageAttachment is true.

property
UCharacterMovementComponent::GravityScale Engine

Multiplier applied to gravity for this character.

property
UCharacterMovementComponent::NavMeshProjectionHeightScaleDown Engine

Scale of the capsule's total height used for the downward trace distance when projecting a NavWalking character from the nav mesh down onto the underlying geometry.

property
UCharacterMovementComponent::NavMeshProjectionHeightScaleUp Engine

Scale of the capsule's total height used to start the upward trace when projecting a NavWalking character from the nav mesh down onto the underlying geometry.

property
UCharacterMovementComponent::StandingDownwardForceScale Engine

Multiplier applied to the downward force this character exerts on physics objects it stands on, derived from the character's Mass and gravity.

property
FMontageSubStepper::Cached_CombinedPlayRate Engine

Cached combined play rate (montage rate scale times global rate scale) used to derive PlayRate and DeltaMove without recomputing it every sub-step.

property
ACharacter::CrouchedEyeHeight Engine

The eye height (in unscaled units from the bottom of the capsule) used when the character is crouched.

property
UCharacterMovementComponent::CrouchedHalfHeight Engine deprecated

Capsule half-height to use while the character is crouched, before any component scale is applied.