12 results for "rotation" in function
Adds a delta rotation to this actor in its own local reference frame.
Returns the component's world-space rotation as an FRotator.
Sets the actor's world location and rotation in a single call, which is more efficient than calling SetActorLocation and SetActorRotation separately because it only triggers one transform update.
Applies a delta transform (offset + rotation + scale) to this actor in its local reference frame.
Returns the unit forward vector (local +X axis) of this actor in world space, derived from the RootComponent's world rotation.
Returns the unit right vector (local +Y axis) of this actor in world space, derived from the RootComponent's world rotation.
Returns the full world-space transform (location, rotation, scale) of the actor's root component as an FTransform.
Returns the unit up vector (local +Z axis) of this actor in world space, derived from the RootComponent's world rotation.
Returns this vector rotated around the given axis by AngleDeg degrees, using Rodrigues' rotation formula.
Spawns an actor of the given class into the world at the specified location and rotation.
Spawns the default pawn class for a controller at the given player start actor.
Moves this actor to a destination location and rotation, attempting to push it clear of overlapping geometry if it does not fit exactly at the target point.