6 results for "respawn" in function
Returns how many seconds a player must wait before being allowed to respawn.
Removes every queued transition request regardless of event name.
Called on the owning client when the pawn is restarted, typically after possession or respawn.
Returns true if a player is currently allowed to respawn.
Finds a player start, spawns the default pawn, and possesses it — the full respawn flow in a single call.
Spawns or respawns a player's pawn at a specific world transform instead of at a player start actor.