4 results for "radial" in function
function function function function
UGameplayStatics::ApplyRadialDamage Engine
Applies radial damage to all actors within DamageRadius of Origin, optionally with distance falloff and line-of-sight checks.
UGameplayStatics::ApplyRadialDamageWithFalloff Engine
Applies radial damage with a configurable falloff curve from a full-damage inner radius to a minimum-damage outer radius.
AActor::ReceiveRadialDamage Engine
Blueprint implementable event called on the server when this actor takes radial (AoE) damage.
APlayerController::SetInputMode (Game And UI) Engine
Hybrid input mode where both game input and UMG widget input are active simultaneously.