3 results for "player" in property
property property property
APlayerState::EngineMessageClass Engine
The ULocalMessage subclass used to broadcast game-agnostic messages such as player-entered and player-left notifications.
APlayerState::OnPawnSet Engine
Multicast delegate broadcast whenever the pawn associated with this PlayerState changes.
APlayerState::SavedNetworkAddress Engine
Stores the network address of the player at the time of disconnect, used to match a reconnecting player controller back to an inactive PlayerState.