3 results for "player" in class
class class class
APlayerState Engine
Created for every player on a server (or in a standalone game) and replicated to all clients.
UEnhancedInputLocalPlayerSubsystem EnhancedInput
A local player subsystem that manages which UInputMappingContexts are active for a player.
ULocalPlayerSubsystem Engine
Subsystem base class scoped to a `ULocalPlayer`.