4 results for "pitch" in class
A scene component that plays a USoundBase asset at the component's world location with full control over volume, pitch, 3D spatialization, fade transitions, and runtime parameters.
A hierarchical category asset that groups sounds and applies shared volume, pitch, reverb, and submix routing.
A graph-based audio asset that combines SoundWaves with nodes for mixing, randomization, looping, pitch modulation, and sequencing.
Applies temporary volume, pitch, and EQ adjustments to specified SoundClasses when pushed to the audio device.