13 results for "perception" in function
Called by UAIPerceptionComponent when perception of one or more actors changes.
Returns the UAIPerceptionComponent attached to this controller.
Returns the UAIPerceptionComponent attached to this controller, satisfying the IAIPerceptionListenerInterface contract.
Assigns an existing UAIPerceptionComponent to this controller, replacing the default one.
Draws AI-specific debug information (behavior tree state, path, focus, perception) onto the HUD canvas when the 'AI' debug category is active via the `showdebug AI` console command.
Draws a wireframe cone with angles specified in degrees, commonly used to visualize a field-of-view or perception cone.
Returns the world-space location and rotation representing this actor's eye position and view direction.
Returns the world-space location and rotation of the pawn's eye point, used by the engine for line-of-sight checks, AI perception, and camera queries.
Returns the team ID assigned to this AI controller.
Populates a Visual Logger snapshot with the controller's current AI state (path, focus, perception), enabling replay and analysis in the Visual Logger editor tool.
Default static implementation called by the MakeNoise delegate.
Assigns a team ID to this AI controller, implementing the IGenericTeamAgentInterface.
Called internally when the controlled pawn changes.