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12 results for "perception" in function

function
AAIController::ActorsPerceptionUpdated AIModule

Called by UAIPerceptionComponent when perception of one or more actors changes.

function
AAIController::GetAIPerceptionComponent AIModule

Returns the UAIPerceptionComponent attached to this controller.

function
AAIController::GetPerceptionComponent AIModule

Returns the UAIPerceptionComponent attached to this controller, satisfying the IAIPerceptionListenerInterface contract.

function
AAIController::SetPerceptionComponent AIModule

Assigns an existing UAIPerceptionComponent to this controller, replacing the default one.

function
AAIController::DisplayDebug AIModule

Draws AI-specific debug information (behavior tree state, path, focus, perception) onto the HUD canvas when the 'AI' debug category is active via the `showdebug AI` console command.

function
AActor::GetActorEyesViewPoint Engine

Returns the world-space location and rotation representing this actor's eye position and view direction.

function
APawn::GetActorEyesViewPoint Engine

Returns the world-space location and rotation of the pawn's eye point, used by the engine for line-of-sight checks, AI perception, and camera queries.

function
AAIController::GetGenericTeamId AIModule

Returns the team ID assigned to this AI controller.

function
AAIController::GrabDebugSnapshot AIModule

Populates a Visual Logger snapshot with the controller's current AI state (path, focus, perception), enabling replay and analysis in the Visual Logger editor tool.

function
AActor::MakeNoiseImpl Engine

Default static implementation called by the MakeNoise delegate.

function
AAIController::SetGenericTeamId AIModule

Assigns a team ID to this AI controller, implementing the IGenericTeamAgentInterface.

function
AAIController::SetPawn AIModule

Called internally when the controlled pawn changes.