8 results for "pawn" in class
APawn is the base class for all actors that can be possessed and controlled by a PlayerController or an AIController.
The base controller class for AI-driven pawns.
The base class for all actors that can be placed or spawned in the world.
ACharacter extends APawn with a CapsuleComponent for collision, a SkeletalMeshComponent for visual representation, and a CharacterMovementComponent for walking, running, jumping, swimming, and flying.
Server-only actor that defines the rules of the game: which pawn class to spawn, how players log in and respawn, and game flow.
Created for every player on a server (or in a standalone game) and replicated to all clients.
A Blueprint function library providing static utility functions for common gameplay operations: actor spawning, player access, damage, audio, level loading, and save games.
The top-level game world object.