3 results for "particles"
function function function
UActorComponent::Deactivate Engine
Deactivates the component if it is currently active.
UGameplayStatics::GetSurfaceType Engine
Extracts the EPhysicalSurface enum value from the physical material of a hit result.
UImportanceSamplingLibrary::ImportanceSample Engine
Draws a single importance-weighted sample position from a precomputed FImportanceTexture, biasing toward brighter (or otherwise higher-weighted) regions of the source texture.