RealDocs

13 results for "online" in function

function
UKismetMathLibrary::FindClosestPointOnLine Engine

Returns the closest point on an infinite line to a query point.

function
UKismetMathLibrary::FindNearestPointsOnLineSegments Engine

Finds the pair of closest points between two finite line segments, one point per segment.

function
APlayerState::BP_GetUniqueId Engine

Returns the online subsystem unique ID for this player.

function
UGameplayStatics::CreatePlayerFromPlatformUser Engine

Creates a new local player identified by a platform user ID rather than a numeric controller index, enabling proper platform account association for console and PC online play.

function
APlayerState::Destroyed Engine

Called when this PlayerState is destroyed.

function
UGameplayStatics::GetPlayerStateFromUniqueNetId Engine

Finds and returns the APlayerState whose unique online ID matches the given FUniqueNetIdRepl, or null if no match is found.

function
APlayerState::GetUniqueId Engine

Returns a const reference to the player's online unique ID, which is consistent across all clients and servers when the player is logged in to an online subsystem.

function
APlayerState::OnRep_UniqueId Engine

Replication notification called on clients when the UniqueId (FUniqueNetIdRepl) is first replicated.

function
APlayerState::RegisterPlayerWithSession Engine

Registers this player with the online subsystem session identified by SessionName, allowing the platform to track the player's presence and enforce session membership.

function
AGameModeBase::ReturnToMainMenuHost Engine

Disconnects all players and returns the server to the main menu map.

function
UGameplayStatics::SetPlayerPlatformUserId Engine

Associates a platform user account ID with a local PlayerController, used to link online identity (achievements, cloud saves) to a specific local player slot.

function
APlayerState::SetUniqueId Engine

Associates an online unique ID with this PlayerState and calls OnSetUniqueId to allow subclasses and the engine to react to the change.

function
APlayerState::UnregisterPlayerWithSession Engine

Removes this player from the current online session via the online subsystem.