13 results for "online" in function
Returns the closest point on an infinite line to a query point.
Finds the pair of closest points between two finite line segments, one point per segment.
Returns the online subsystem unique ID for this player.
Creates a new local player identified by a platform user ID rather than a numeric controller index, enabling proper platform account association for console and PC online play.
Called when this PlayerState is destroyed.
Finds and returns the APlayerState whose unique online ID matches the given FUniqueNetIdRepl, or null if no match is found.
Returns a const reference to the player's online unique ID, which is consistent across all clients and servers when the player is logged in to an online subsystem.
Replication notification called on clients when the UniqueId (FUniqueNetIdRepl) is first replicated.
Registers this player with the online subsystem session identified by SessionName, allowing the platform to track the player's presence and enforce session membership.
Disconnects all players and returns the server to the main menu map.
Associates a platform user account ID with a local PlayerController, used to link online identity (achievements, cloud saves) to a specific local player slot.
Associates an online unique ID with this PlayerState and calls OnSetUniqueId to allow subclasses and the engine to react to the change.
Removes this player from the current online session via the online subsystem.