4 results for "multiplayer" in function
function function function function
UGameplayStatics::CreatePlayer Engine
Creates a new local player and optionally spawns a PlayerController for it, used for local multiplayer (split-screen) scenarios.
UGameplayStatics::GetPlayerControllerFromID Engine
Returns the local player controller associated with the given physical input controller ID.
APawn::GetPlayerState Engine
Returns the PlayerState associated with this pawn, or null if the pawn is not possessed by a player.
UGameplayStatics::RemovePlayer Engine
Removes a local player from the game, cleaning up their PlayerController and optionally their pawn.