6 results for "multiplayer"
Creates a new local player and optionally spawns a PlayerController for it, used for local multiplayer (split-screen) scenarios.
Returns the local player controller associated with the given physical input controller ID.
Returns the PlayerState associated with this pawn, or null if the pawn is not possessed by a player.
Returns the index of the local user (controller/player) that generated this key event, for local multiplayer or split-screen input routing.
Returns the index of the local user (controller/player) that generated this pointer event, for local multiplayer or split-screen input routing.
Removes a local player from the game, cleaning up their PlayerController and optionally their pawn.