10 results for "movement" in function
Applies an instantaneous impulse to the character's velocity.
Returns true if the character is currently in the Falling movement mode, which includes both the upward and downward phases of a jump.
Returns true if the character is currently in Walking or NavWalking movement mode.
Queues a velocity launch to be applied on the next movement update, overriding the current velocity.
Immediately changes the character's movement mode.
Returns the CharacterMovementComponent attached to this character.
Moves the actor by a delta offset expressed in the actor's local space.
Makes the character attempt to jump.
Sets the world-space location of the actor.
Routes all input to Slate/UMG widgets only — game input (character movement, actions) is blocked entirely.