3 results for "location" in class
class class class
UActorComponent Engine
The base class for all actor components.
UAudioComponent Engine
A scene component that plays a USoundBase asset at the component's world location with full control over volume, pitch, 3D spatialization, fade transitions, and runtime parameters.
UCanvasPanel UMG
A panel that positions children at arbitrary locations using anchor-based layout with Z-ordering support.