3 results for "lifetime" in class
class class class
UEngineSubsystem Engine
Subsystem base class that lives for the entire lifetime of `GEngine` — from engine startup to shutdown.
UGameInstanceSubsystem Engine
Subsystem base class whose lifetime matches the `UGameInstance`.
USubsystem Engine
Base class for all UE subsystems — auto-instanced singletons that share the lifetime of a specific engine construct (Engine, GameInstance, World, or LocalPlayer).