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16 results for "interpolation"

function
UAnimInstance::OnUROPreInterpolation_AnyThread Engine

Called on the worker thread before URO (Update Rate Optimization) interpolation is applied.

function
ACharacter::CacheInitialMeshOffset Engine

Caches the mesh's offset from the capsule so network smoothing can use it as the interpolation target.

struct
FMath Core

The primary math utility struct in Unreal Engine, providing static functions for arithmetic, interpolation, trigonometry, random number generation, and geometric operations.

function
UKismetMathLibrary::Lerp Engine

Linearly interpolates between A and B by Alpha, returning A at Alpha=0 and B at Alpha=1.

function
UKismetMathLibrary::Matrix_ToQuat Engine

Converts the rotation part of the matrix to a quaternion.

function
ACharacter::PostNetReceiveLocationAndRotation Engine

Called on simulated proxies after a replicated location and rotation update is received from the server.

function
UKismetMathLibrary::Quat_EnforceShortestArcWith Engine

Modifies quaternion A in-place so that the rotation delta between A and B takes the shortest possible arc (≤180°).

function
UKismetMathLibrary::Quat_Exp Engine

Computes the quaternion exponential, mapping a pure quaternion (W=0, V=theta*v) back to a unit quaternion via Exp(q) = (sin(theta)*v, cos(theta)).

function
UKismetMathLibrary::Quat_Slerp Engine

Performs spherical linear interpolation between two quaternions and returns a normalized result.

function
UKismetMathLibrary::RLerp Engine

Linearly interpolates between rotators A and B.

function
AActor::SetFakeNetPhysicsState Engine

Forces the physics body of this actor into a fake network-replicated sleep or wake state, used exclusively with EPhysicsReplicationMode::PredictiveInterpolation.

class
UKismetMathLibrary Engine

Blueprint function library providing a comprehensive set of math utilities: boolean logic, byte/int/float arithmetic, vector and rotator operations, interpolation, random number generation, and matrix math.

class
USplineComponent Engine

A component that defines a curved path through space using Hermite spline points.

function
UKismetMathLibrary::VEase Engine

Eases between two vectors using the specified easing curve.

function
UKismetMathLibrary::Vector2DInterpTo Engine

Smoothly moves a 2D position toward a target using exponential interpolation.

function
UKismetMathLibrary::Vector_SlerpNormals Engine

Performs a spherical linear interpolation (slerp) between two normalized direction vectors, tracing the shortest arc on the unit sphere from NormalA to NormalB.