16 results for "interpolation"
Called on the worker thread before URO (Update Rate Optimization) interpolation is applied.
Caches the mesh's offset from the capsule so network smoothing can use it as the interpolation target.
The primary math utility struct in Unreal Engine, providing static functions for arithmetic, interpolation, trigonometry, random number generation, and geometric operations.
Linearly interpolates between A and B by Alpha, returning A at Alpha=0 and B at Alpha=1.
Converts the rotation part of the matrix to a quaternion.
Called on simulated proxies after a replicated location and rotation update is received from the server.
Modifies quaternion A in-place so that the rotation delta between A and B takes the shortest possible arc (≤180°).
Computes the quaternion exponential, mapping a pure quaternion (W=0, V=theta*v) back to a unit quaternion via Exp(q) = (sin(theta)*v, cos(theta)).
Performs spherical linear interpolation between two quaternions and returns a normalized result.
Linearly interpolates between rotators A and B.
Forces the physics body of this actor into a fake network-replicated sleep or wake state, used exclusively with EPhysicsReplicationMode::PredictiveInterpolation.
Blueprint function library providing a comprehensive set of math utilities: boolean logic, byte/int/float arithmetic, vector and rotator operations, interpolation, random number generation, and matrix math.
A component that defines a curved path through space using Hermite spline points.
Eases between two vectors using the specified easing curve.
Smoothly moves a 2D position toward a target using exponential interpolation.
Performs a spherical linear interpolation (slerp) between two normalized direction vectors, tracing the shortest arc on the unit sphere from NormalA to NormalB.