3 results for "global" in class
class class class
UEngineSubsystem Engine
Subsystem base class that lives for the entire lifetime of `GEngine` — from engine startup to shutdown.
UGameplayCueManager GameplayAbilities
Manages the routing of Gameplay Cue events (OnActive, WhileActive, Removed, Executed) to UGameplayCueNotify actors and objects.
UKismetGuidLibrary Engine
Blueprint function library exposing FGuid operations: equality checks, validity, generation, and string conversion, for working with globally unique identifiers in Blueprints.