14 results for "focus" in function
Clears the focus actor and focal point for the specified priority slot.
Returns the actor currently set as this controller's focus target, or null if focus is on a static position or is unset.
Returns the actor set as the focus target at the specified priority slot, or nullptr if no actor focus has been assigned at that priority.
Clears the controller's focus target and focal point at Gameplay priority.
Sets this controller's focus to a specific actor so the pawn continuously rotates toward it each tick.
Sets an actor as the AI's focus target at the given priority slot.
Sets global listener focus parameters that scale how the audio system distinguishes sounds in front of the listener ('focused') from those outside the focus cone ('non-focused').
Draws AI-specific debug information (behavior tree state, path, focus, perception) onto the HUD canvas when the 'AI' debug category is active via the `showdebug AI` console command.
Returns the world-space position the controller is currently focused on, resolved across all priority levels.
Returns the world-space focal point stored at the given priority slot, or FAISystem::InvalidLocation if no focus has been set at that priority.
Populates a Visual Logger snapshot with the controller's current AI state (path, focus, perception), enabling replay and analysis in the Visual Logger editor tool.
Sets the controller's focus to a fixed world-space position rather than a tracked actor.
Switches input routing so that all input goes exclusively to the game (player controller and pawn) with no Slate/UMG widget focus.
Called internally when the controlled pawn changes.