6 results for "engine" in class
class class class class class class
UEngineSubsystem Engine
Subsystem base class that lives for the entire lifetime of `GEngine` — from engine startup to shutdown.
FString Core
Unreal Engine's general-purpose heap-allocated string class.
TArray Core
The primary dynamic array container in Unreal Engine, equivalent to `std::vector`.
UAssetManager Engine
The engine singleton that manages primary asset discovery, async loading, bundle state, and chunked DLC.
UObject CoreUObject
The base class of all Unreal Engine objects.
USubsystem Engine
Base class for all UE subsystems — auto-instanced singletons that share the lifetime of a specific engine construct (Engine, GameInstance, World, or LocalPlayer).