3 results for "effects" in property
property property property
AActor::OnEndCursorOver Engine
Delegate fired when the mouse cursor moves off this actor while mouse-over events are enabled in the PlayerController.
UAnimInstance::OnMontageStarted Engine
Delegate broadcast immediately when a montage begins playing, at the start of its blend-in phase.
AActor::OnTakeRadialDamage Engine
Delegate broadcast when this actor takes radial (area-of-effect) damage, providing the explosion origin and a hit result for the closest impacted primitive.