3 results for "effects" in class
class class class
UAbilitySystemComponent GameplayAbilities
The core component of the Gameplay Ability System (GAS).
UAttributeSet GameplayAbilities
The base class for defining numeric attributes (health, stamina, damage) that GAS effects can read and modify.
USoundMix Engine
Applies temporary volume, pitch, and EQ adjustments to specified SoundClasses when pushed to the audio device.