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17 results for "editor-only" in function

function
UDataTableFunctionLibrary::AddDataTableRow Engine

Adds a row with the given name and data to a Data Table.

function
UKismetSystemLibrary::BeginTransaction Engine

Begins a new undo transaction, defined as all actions that take place when the user selects 'Undo' once.

function
UKismetSystemLibrary::CancelTransaction Engine

Cancels the current transaction and stops capturing actions into the undo buffer.

function
UKismetSystemLibrary::EndTransaction Engine

Attempts to end the current undo transaction.

function
UDataTableFunctionLibrary::ExportDataTableToCSVFile Engine

Writes the contents of a Data Table to a CSV file on disk, encoded as UTF-8.

function
UDataTableFunctionLibrary::ExportDataTableToCSVString Engine

Serializes the contents of a Data Table to a CSV-formatted string in memory.

function
UDataTableFunctionLibrary::ExportDataTableToJSONFile Engine

Writes the contents of a Data Table to a JSON file on disk, encoded as UTF-8.

function
UDataTableFunctionLibrary::ExportDataTableToJSONString Engine

Serializes the contents of a Data Table to a JSON-formatted string in memory.

function
UDataTableFunctionLibrary::FillDataTableFromJSONFile Engine

Empties the given Data Table and repopulates it by importing the JSON file at the given path.

function
AActor::IsEditorOnlyLoadedInPIE Engine

Returns whether this actor, despite being editor-only, should still be loaded and present during Play-In-Editor sessions.

function
UActorComponent::IsOwnerSelected Engine

Returns true if this component's owning actor is currently selected in the editor.

function
UKismetSystemLibrary::ObjectHasEditorOnlyData Engine

Returns true if the object still has its editor-only data, as opposed to having had it stripped for a cooked/packaged build.

function
UCameraComponent::OnRegister Engine

UActorComponent override called when the camera component is registered with the world, used to set up the editor-only frustum visualization and proxy mesh.

function
UCameraComponent::OnUpdateTransform Engine

USceneComponent override called whenever this camera's world transform changes, keeping the editor-only frustum visualization and proxy mesh synced to the new position.

function
UDataTableFunctionLibrary::RemoveDataTableRow Engine

Removes the row with the given name from a Data Table.

function
UKismetSystemLibrary::SnapshotObject Engine

Notifies the current transaction (if any) that this object should be snapshot for an intermediate update, without closing out the full undo record.

function
UKismetSystemLibrary::TransactObject Engine

Notifies the current transaction (if any) that this object is about to be modified and should be recorded in the undo buffer.