7 results for "destroy" in function
function function function function function function function
AActor::Destroy Engine
Requests that the actor be destroyed.
UWorld::DestroyActor Engine
Removes an actor from the world, calling Destroyed() and cleaning up all associated resources.
UActorComponent::DestroyComponent Engine
Unregisters and destroys this component.
UObject::MarkAsGarbage CoreUObject
Marks this UObject to be destroyed by the garbage collector on the next GC pass.
UGameplayStatics::OpenLevel Engine
Travels to a new level by name, unloading the current world.
UUserWidget::RemoveFromParent UMG
Removes this widget from its parent — either the viewport or a containing panel widget.
APlayerController::UnPossess Engine
Releases control of the currently possessed pawn without destroying it, calling `OnUnPossess` on the controller and `UnPossessed` on the pawn.