10 results for "destroy"
Requests that the actor be destroyed.
Removes an actor from the world, calling Destroyed() and cleaning up all associated resources.
Unregisters and destroys this component.
Marks this UObject to be destroyed by the garbage collector on the next GC pass.
Travels to a new level by name, unloading the current world.
Removes this widget from its parent — either the viewport or a containing panel widget.
A non-intrusive reference-counted smart pointer for non-UObject types.
A weak reference to a UObject that does not prevent garbage collection.
Subsystem base class tied to a single `UWorld` — created when the world initializes and destroyed when it tears down.
Releases control of the currently possessed pawn without destroying it, calling `OnUnPossess` on the controller and `UnPossessed` on the pawn.