3 results for "cursor"
function function function
APlayerController::SetShowMouseCursor Engine
Shows or hides the hardware mouse cursor over the viewport.
APlayerController::SetInputMode (Game And UI) Engine
Hybrid input mode where both game input and UMG widget input are active simultaneously.
APlayerController::SetInputMode (UI Only) Engine
Routes all input to Slate/UMG widgets only — game input (character movement, actions) is blocked entirely.