11 results for "collection" in function
Reports extra UObject references held by the behavior tree instance stack to the garbage collector.
Part of the UObject garbage collection interface — reports any UObject references this component holds beyond its reflected UPROPERTY members, so the GC doesn't collect them prematurely.
Returns whether this actor is eligible to be grouped into a GC cluster, which improves Garbage Collection performance by treating a set of objects as a single unit.
Requests that the engine delete all unreferenced UObjects, queuing garbage collection to run at the end of the frame.
Builds a string by substituting {Name} or {0}/{1}/.
Reads the current value of a scalar (float) parameter from a Material Parameter Collection instance.
Reads the current value of a vector (FLinearColor) parameter from a Material Parameter Collection instance.
Global helper function that returns true if the given UObject pointer is non-null and has not been marked for garbage collection.
Sets a scalar (float) parameter value on the current world's instance of a Material Parameter Collection.
Sets a vector (color) parameter value on the current world's instance of a Material Parameter Collection.
Unregisters this component from the world, destroying its rendering and physics state, but does not mark it for garbage collection.