14 results for "collection"
Reports extra UObject references held by the behavior tree instance stack to the garbage collector.
Part of the UObject garbage collection interface — reports any UObject references this component holds beyond its reflected UPROPERTY members, so the GC doesn't collect them prematurely.
Returns whether this actor is eligible to be grouped into a GC cluster, which improves Garbage Collection performance by treating a set of objects as a single unit.
Requests that the engine delete all unreferenced UObjects, queuing garbage collection to run at the end of the frame.
Builds a string by substituting {Name} or {0}/{1}/.
Reads the current value of a scalar (float) parameter from a Material Parameter Collection instance.
Reads the current value of a vector (FLinearColor) parameter from a Material Parameter Collection instance.
Global helper function that returns true if the given UObject pointer is non-null and has not been marked for garbage collection.
Sets a scalar (float) parameter value on the current world's instance of a Material Parameter Collection.
Sets a vector (color) parameter value on the current world's instance of a Material Parameter Collection.
A weak reference to a UObject that does not prevent garbage collection.
Blueprint function library exposing material and Material Parameter Collection operations: reading/writing scalar and vector parameters on an MPC, and creating dynamic material instances.
The base class of all Unreal Engine objects.
Unregisters this component from the world, destroying its rendering and physics state, but does not mark it for garbage collection.