RealDocs

14 results for "collection"

function
UBehaviorTreeComponent::AddReferencedObjects AIModule

Reports extra UObject references held by the behavior tree instance stack to the garbage collector.

function
UCharacterMovementComponent::AddReferencedObjects Engine

Part of the UObject garbage collection interface — reports any UObject references this component holds beyond its reflected UPROPERTY members, so the GC doesn't collect them prematurely.

function
AActor::CanBeInCluster Engine

Returns whether this actor is eligible to be grouped into a GC cluster, which improves Garbage Collection performance by treating a set of objects as a single unit.

function
UKismetSystemLibrary::CollectGarbage Engine

Requests that the engine delete all unreferenced UObjects, queuing garbage collection to run at the end of the frame.

function
FString::Format Core

Builds a string by substituting {Name} or {0}/{1}/.

function
UKismetMaterialLibrary::GetScalarParameterValue Engine

Reads the current value of a scalar (float) parameter from a Material Parameter Collection instance.

function
UKismetMaterialLibrary::GetVectorParameterValue Engine

Reads the current value of a vector (FLinearColor) parameter from a Material Parameter Collection instance.

function
UObject::IsValid CoreUObject

Global helper function that returns true if the given UObject pointer is non-null and has not been marked for garbage collection.

function
UKismetMaterialLibrary::SetScalarParameterValue Engine

Sets a scalar (float) parameter value on the current world's instance of a Material Parameter Collection.

function
UKismetMaterialLibrary::SetVectorParameterValue Engine

Sets a vector (color) parameter value on the current world's instance of a Material Parameter Collection.

struct
TWeakObjectPtr CoreUObject

A weak reference to a UObject that does not prevent garbage collection.

class
UKismetMaterialLibrary Engine

Blueprint function library exposing material and Material Parameter Collection operations: reading/writing scalar and vector parameters on an MPC, and creating dynamic material instances.

class
UObject CoreUObject

The base class of all Unreal Engine objects.

function
UActorComponent::UnregisterComponent Engine

Unregisters this component from the world, destroying its rendering and physics state, but does not mark it for garbage collection.