6 results for "collection"
Returns whether this actor is eligible to be grouped into a GC cluster, which improves Garbage Collection performance by treating a set of objects as a single unit.
Builds a string by substituting {Name} or {0}/{1}/.
Global helper function that returns true if the given UObject pointer is non-null and has not been marked for garbage collection.
A weak reference to a UObject that does not prevent garbage collection.
The base class of all Unreal Engine objects.
Unregisters this component from the world, destroying its rendering and physics state, but does not mark it for garbage collection.