8 results for "class" in property
The raw UClass pointer wrapped by TSubclassOf.
The underlying untyped soft object pointer that stores the path and weak reference to the class asset.
The controller class to instantiate when this pawn is automatically possessed by AI.
The pawn class spawned when a player joins or restarts.
The ULocalMessage subclass used to broadcast game-agnostic messages such as player-entered and player-left notifications.
The class of the server's game mode, assigned by GameModeBase during initialization.
The AGameSession subclass this game mode spawns to handle login approval and the online game interface.
The AGameStateBase subclass this game mode spawns and replicates to all clients.