24 results for "bounds" in function
Decomposes an FBoxSphereBounds into its origin, box half-extent, and sphere radius components.
Computes the combined axis-aligned bounding box of an array of actors, returning the box centre and half-extents.
Computes an axis-aligned bounding box (AABB) for this actor and outputs it as a center origin and half-extents.
Returns whether this actor should be included when calculating the level's bounding box.
Constructs an FBoxSphereBounds from explicit origin, box half-extent, and sphere radius values.
Marks all SceneComponents on this actor that have bComputeBoundsOnceForGame set as needing their cached bounds recomputed the next time UpdateBounds is called.
Called by the engine when this actor is detected outside the hard limit on world bounds.
Called when the pawn moves outside the world's kill-Z or bounding box.
Returns true only when InnerTest is completely contained within OuterTest, with no part touching or crossing the outer boundary.
Calculates the actor-local-space bounding box of all components by recalculating component local bounds each time.
Checks whether the actor is still within valid world bounds, including the KillZ plane and world boundary volumes, and handles the situation if not.
Called when the actor falls below the world's KillZ threshold or exits the hard world bounds.
Returns the world-space axis-aligned bounding box enclosing all registered components on this actor.
Maps a value from one range to another, clamping the input to the source range first.
Returns true if Value falls within [Min, Max].
Override to indicate that this component actively contributes navigation data.
Returns true when the actor's root component is registered with the world and has collision enabled.
Returns true if the given absolute coordinate falls within the bounds of this geometry, correctly accounting for render transforms including rotation and skew.
Returns the largest magnitude among the three row vectors of the matrix, representing the maximum scale factor along any axis.
Returns a random integer in the inclusive range [Min, Max].
Validates that an index is within the array bounds, triggering a checkf assertion on failure.
Applies a 2D render transform (translation, rotation, scale, shear) to the widget.
Swaps two elements at the given indices after verifying both indices are in bounds.
Swaps two elements by directly exchanging their raw memory bytes via the global Swap template.