5 results for "attenuation" in function
Plays a UDialogueWave at a fixed world location with spatialization and attenuation.
Plays a one-shot sound at a world position with 3D attenuation.
Scales the attenuation distance of all sounds belonging to a given SoundClass, optionally interpolating over time.
Spawns a UForceFeedbackComponent at a world location and begins playback, routing vibration to controllers whose players are within the attenuation range.
Spawns an audio component that plays a non-spatialized (2D) sound with no attenuation.